Thursday, November 28, 2019

Rationale in Support of Assignment CS1 Resource Essay Example Essay Example

Rationale in Support of Assignment CS1 Resource Essay Example Paper Rationale in Support of Assignment CS1 Resource Essay Introduction For a resource to be used in a Primary School Junior class, flexibility is an important criterion. The creation of a puppet theatre (see Appendix 1) would permit a vast level of flexibility, whilst easily fitting into the specifications for the resource’s use. Furthermore, the resource needed to be accessible to children of different abilities within a junior classroom and therefore any activities produced or inspired from the resource would need to be adjustable. This resource was constructed with year 4 pupils in mind of an average range of ability as this allowed an assortment of suitable activities, in addition to providing an acceptable differentiation. Year 4 children are young enough to appreciate the possibilities yet old enough to engage with all the activities a puppet theatre has to offer. However, the nature of the resource also has the advantage of being useful to children’s learning all the way though the Primary School because â€Å"the told story can be modified to meet the needs of all pupils†, (MOYLES, Janet, 2007, p.90). A puppet theatre can be largely simplified or made more complex, responding to what is required: â€Å"the variety of student aspirations, abilities, and preparation requires that appropriate content be available to satisfy diverse needs.† (THE NATIONAL COMMISSION ON EXCELLENCE IN EDUCATION, 1983). Rationale in Support of Assignment CS1 Resource Essay Body Paragraphs This resource was created to integrate at least 3 subjects simultaneously from the National Curriculum in Wales. The theatre encompasses English, History and Design Technology within the National Curriculum to a great degree, but also allows many other incidental subjects such as Welsh to make use of it too, for example, in practising dialogue. There is a high level of correlation between the National Curriculum in Wales (NCW) and the main subjects incorporated in the resource. English has the strongest influence of the three subjects because of the resource’s theatrical nature. Role playing is a key instrument here for teaching children to be aware of the language and gestures they might use in different circumstances (HUTCHCROFT, Dian, 1981). The inclusion of drama brings and develops skills in children’s speaking and listening, reading, writing, acting, interpretation and presentation, comprehensively covering the requirements of Key Stage 2 of the NCW. A puppet thea tre brings opportunity for children to study different aspects of language and literature such as play scripts, monologues, dialogues and storytelling. History, taught through a puppet theatre is provided with a perfect vehicle to explore and enhance children’s understanding of different periods, covering social and cultural features that appear within that timeframe including buildings and clothing. This viewpoint is greatly supported by the works of Lucy ; Mark O’Hara (2001) and is an important element within the NCW for this subject. Additionally, as Ron Brooks, Mary Aris and Irene Perry (1993) say, â€Å"Role play can introduce more than one viewpoint, allowing a start to be made in empathy work and investigating point of view†. The children can conduct their own research into such themes, produce work and conduct theatrical activities to exercise and reinforce their knowledge. Design and Technology skills are developed using the resource as inspiration and as a method of presenting children’s work. It can be argued that the artistic side of this subject â€Å"promotes divergence†, (MOYLES, Janet, 2007, p.102) and that in ensuring involvement for each individual child, it encourages children to develop their ideas. Children can work as individuals, partners or in groups to create their own scenery and characters for the stage and bring it to life. Such activities satisfy the NCW by enabling children to investigate materials and their uses, solve problems such as getting their creation to stand vertically and unaided, and to produce something of their creative choice that adheres to specifications. The first task in constructing the resource was to settle on a design. In an effort to make the resource reusable, the theatre itself was designed to serve as a construct around which the children would be able to create and act out different characters, scenery and stories. As a result of this, it was decided that it should be made of wood, as this would be more robust than cardboard. Sharp points, rough edges and other safety issues were resolved. Furthermore, it can be dismantled (see Appendix 2a – 2g) for easy storage and transport. It also had to be large enough that a group of children would be able to use it, and that all members of a class should be able to view the presentation collectively. Features such as the blocks that support the scenery (see Appendix 3a – 3e) and the Velcro attachments (see Appendix 4a – 4d) were added to create elements that are interchangeable and renewable, such as different backdrops and scenery. These in turn give more freedom to the children when either creating or performing using the materials likely to be available within a school environment. The main focuses of teaching with this resource are to encourage the children to practise and develop their skills in co-operative communication, expression, presentation, speaking and listening, and writ ing for a specific purpose. Furthermore, the focus is to cause the children to have a greater involvement and influence on their own and each other’s learning which, in turn, will be beneficial and instrumental to their confidence building and independence. The children’s increased participation turns them into what Henry Pluckrose (1991) deems â€Å"active learners rather than passive onlookers†. Paradoxically, he also states that we should bear in mind that as an activity, re-enactments have no real or specific purpose and have â€Å"little to commend† them and â€Å"are likely to be counter-productive†. In contrast, Rosie Turner-Bisset (2005) argues that â€Å"in teaching through drama, teachers will be drawing on some of these processes and harnessing children’s natural way of learning†. The latter seems more cognisant of children’s various styles of learning and it is the mindfulness of today’s necessity to teach in aural, kinaesthetic and visual styles that arguably reconciles the two points being considered. Bringing a puppet theatre into the classroom allows the children to explore many aspects of education whilst seemingly doing what comes natural to them: playing. It provides an interest to children of a wide age range because it provides a theme, style, and setting with which to play. Different abilities of children are catered for because their creativity needs no fixed standard. In both creating the characters and in role-playing with them, the children of a higher ability can reach higher standards and levels of complexity whilst children of a lower ability, whether that be in reading and writing, or communication, can simplify all activities to their level of appropriate challenges. In accordance, Allan Redfern (1996) writes, role-play promotes â€Å"a co-operative approach to learning and can draw on a wide range of talents and interests within the class†. Children of both ge nders will enjoy discovering what they can do with a puppet theatre in terms of their own creativity as the scenery and characters can be made by the children to fit into any scenario of their imagination. The theatre can promote a range of learning styles. When used by the teacher and fellow members of the class, the theatre supplies a good foundation for visual learning. For example, a history lesson can be introduced to the children by being brought to life by the story it unfolds (for example, see Appendix 5a – 5b). It enables children to get a visual representation of the time period and will assist children to remember the basic facts. When children are the puppeteers and designers of the scenery and characters, their kinaesthetic learning is stimulated. Geoff Petty (2009) states that, â€Å"drama raises self-esteem and self-confidence, often allowing hitherto unremarkable members of your class to shine†. By being involved in the process, and acquiring freedom fo r their creativity, many children who would normally be shy or uninterested in the subject have the opportunity to become engaged and find their voice through other means that they may enjoy. Likewise the Wigan Leisure ; Cultural Trust, (2007, p.3) concur by arguing that the using of puppets â€Å"give children a voice†. As a puppet theatre, this resource has benefits over many other choices because of its flexibility. Other resources considered were a large globe, some inspiration cards and a resource pack including activities such as trails. However, these alternatives would not provide the equivalent involvement or interaction for the pupils. Considering. â€Å"From birth, children instinctively use pretend play as a means of making sense of the world. They observe and respond to their environment. They imitate words and actions. They create situations to play and assume roles. They interact with peers and arrange space and objects to bring their stories to life. They dir ect one another to bring order to dramatic play. And they respond to one another’s dramas. In other words, children arrive at school with rudimentary skills as playwrights, actors, designers, directors, and audience members.† (NATIONAL PTA, 2006) The puppet theatre not only permits them to interact with the resource in the exampled scenario presented here (see Appendix 6a – 6b), but to create their own versions and use the theatre frame as the template in which to support them. The other skills that would develop in using this resource are also far more varied and perhaps effective in later life than other resources, because this resource when utilised to its full potential can boost confidence, exercise presentation skills and extend children’s aptitude to communicate with each other, adults and to a specific audience. The purpose of the resource is to promote children’s learning through more than one style and to give confidence to the children wh en interacting with resources independently of adults. By teaching their peers and themselves, children can become skilled at finding their own methods of learning and practising them. The puppet theatre gives children new styles of learning in the three inter-related subjects specified, the opportunity to become more engaged in their own education and to perfect skills that may otherwise be left immature. As specified by Jane Maloney et al (2006), puppets provide â€Å"an extra stimulus for the children to become engaged with the topic they are studying and this can apply to all areas of the curriculum†. This resource uses push-in or marotte puppets allowing the attention to be on experiencing the complete theatre. Children of all abilities have the opportunity to hone their fine motor skills in the creation and movement as they would with more anthropomorphic or animated styles such as the glove or marionette puppet. However, the flexibility offered by the resource as a who le is of greater value to the selected subjects. Children can progress by exploiting this resource, advancing further by increasing their complexity level in understanding and creative work. When the children become either too advanced or require greater intellectual stimulation than can be achieved through immersing themselves in the characters and the scenery, the theatre could still provide inspiration for the children to create their own performances. This presents opportunities for them to bring themselves to the foreground and further develop their skills for teamwork, creative writing, drama, and other theatrical skills such as direction and even technological skills such as lighting, filming and other work behind the scenes, which can prove just as crucial to the success of role-playing to an audience. We will write a custom essay sample on Rationale in Support of Assignment CS1 Resource Essay Example specifically for you for only $16.38 $13.9/page Order now We will write a custom essay sample on Rationale in Support of Assignment CS1 Resource Essay Example specifically for you FOR ONLY $16.38 $13.9/page Hire Writer We will write a custom essay sample on Rationale in Support of Assignment CS1 Resource Essay Example specifically for you FOR ONLY $16.38 $13.9/page Hire Writer

Sunday, November 24, 2019

Analysis of Eu Yan Shang Essay Example

Analysis of Eu Yan Shang Essay Example Analysis of Eu Yan Shang Paper Analysis of Eu Yan Shang Paper Analysis of Eu Yan Sang (EYS) The strength of EYS from internal environment: Market Leader Eu Yan Sang is a market leader in traditional Chinese medicine (TCM). Their product quality and professional ethics have been regarded highly by its customers. They enable to charge premium price to customer because of their high quality products. EYS lay in its high brand equity that earned over a century and its renowned brand name and image. Core Competencies There are over 300 products under Eu Yan Sang brand name, but their core products to pump profits are Bak Fong Pills for women and Bo Ying Compound for infants. These two products are continuously to pump profits to EYS’s bottom line and have remained household names since the company opened its doors in 1909 in Hong Kong. Chinese believe that women need to regulate the menstrual function before and after menstruation period thus most of the Chinese women will consume Bak Fong Pills. Where else they also believe infants need to consume Bo Ying Compound before the age of one to prevent any disease. Supply Chain EYS able to control the total supply chain gives them an excellent competitive edge in the industry. To complement the new standard, EYS also developing a world first integrated online portal to keep track of traditional Chinese medicine herbs throughout the value chain. The weaknesses arise from Eu Yan Sang: Management Problem EYS’s management problems arise with different views over the operations of the business that resulted in disgruntled shareholders. They faced lack of vision for future growth strategies that may threaten its survival. Employees Performance According the respondent s’ feelings in the survey, salesperson were not particularly informative about certain products benefits and were unhelpful in recommending suitable products. They were perceived as being sloppily dressed in drab uniforms and displaying a rather indifferent attitude towards customers except when the latter were interested in the more expensive TCM products. The opportunities arise from external environment: Government The Hong Kong government had just unveiled a ten-year strategic plan in building Hong Kong into an international center for Chinese Medicine. They were ready to invest in and help local Chinese medicinal companies realizes their mission. Besides that, government also introduces a new degree program in TCM. Expand Market Besides the few countries, EYS also can expand to others Asia countries such as Japan, Korea and Vietnam. These three countries still adapt Chinese medicine today. There is an opportunity for EYS to expand their markets and booms their profits. The threats of EYS: Prohibition The precious animal parts had to be taken off the shelf since the law was amended to prohibit the sales of parts of endangered species came into force in 1995. Competitors EYS face international and domestic competitors that had slackening their sales due to the environment changes. There was a huge influx of western vitamins and health supplementary. The domestic competitors are Tung Fung Hung and Wai Yuen Tong that launched similar convenience products lines. Issues and the Key Issue of EYS Issues: Health Authorities How if the employees dispense wrong medicine to customers? This is one of the issue problems that arise from EYS. Their training in dispensing medicine usually came from informal because there have been no regulation or registration required so far for practicing Chinese medicine. If the employees dispense wrong medicine to the customers, EYS will face a lot of problem such as responsible and penalty to the customers. Labeling Legislation The reason EYS delay stemed mainly from the reluctance to comply fully with the labeling legislation. They need to full disclosure of all ingredients that required by the stringent labeling law. This may cause EYS to disclose their secret family formulate. If the ingredients disclosure to public, there must be a lot of competitors launched the same products. There is a threat to EYS. Competitors Exists The main competitors Tung Fong Hung expand rapidly in the recent years. They adopted a penetrative pricing strategy and was about 8% to 10% below that of EYS. TFH is the only traditional Chinese medicine listed on the stock exchange with a healthy daily turnover. Key Issue: Extensive Reach We can easily purchased EYS products in Malaysia because of their extensive distribution network, comprising over 150 EYS branded retail outlets in Hong Kong, Malaysia, Singapore, Macau and China. EYS also provides a holistic approach in healthcare practices. EYS also can expand to others countries in Asia such as Japan, Korea and Vietnam to achieve higher performance.

Thursday, November 21, 2019

A literature review of the applications in reducing green house gas in Essay

A literature review of the applications in reducing green house gas in the agricultural system - Essay Example Industrial agriculture causes global warming because it is intensive in fossil fuel, operations from confined animal feeds lead to emission of methane, application of nitrogenous fertilizer causes emission of nitrous oxide, and finally, large scales of land within the tropics are being converted into intensive monoculture plantations. The large livestock populations in the world produce high amounts of greenhouse gases that consequently influence climate change. Changes in the soils’ carbon flux can be very significant, even though it is small, because of the volume of soil (Smil, 1999, P127). Despite favor of livestock production by market forces, Smil (1999, p. 130) examines that application of alternative methods may help in the reduction of greenhouse gas emissions while providing good livestock returns, sustainability and health where deforestation, land degradation, and feed-crop dependence are avoided. Mitigation efforts in agricultural systems include keeping fewer livestock, conservation tillage, intensification of livestock without crowded confinement, and organic farming (Casey and Holden, 2006). Reduction of feed grains that are chemically fertilized is however the most effective way of reducing pollution by greenhouse gases (Casey and Holden, 2006, p. 234). Maize, wheat, and soybean production emits about 17 million tones of carbon dioxide per year (IPCC, 2007, P.241). Together with the fast increasing number of livestock, the possibility of changing the balance between sequestering nitrogen and nitrous emissions in the soil is big. \ Another important strategy of reducing greenhouse gases by agricultural system is the application of policy mechanisms stipulated by Kyoto Protocol’s mechanisms of clean development to provide support and stimulus small scale farmers who are willing to practice sustainable agriculture. Potentially, about 1 tonne of carbon is

Wednesday, November 20, 2019

The oil and gas industry in Canada Research Paper

The oil and gas industry in Canada - Research Paper Example Most of Canada’s, which is about 283,000 cubic meters per day, is exported. Most of it is imported to the United States. The production of oil and gas in Canada is very efficient. For instance, over 25,000 new oil wells were sunk in 2005. In Alberta province, over 100 new wells are dug every day. Production operations include upstream (mainly, exploration and production of gas and oil), and downstream (here oil and gas is refined, distributed and sold). Most exploration happens in the province of Alberta with many operations in British Columbia and Saskatchewan (Daniel, 2012). Oil fields that have been of paramount importance to Canada economically include, Athabasca Oil Sands in Alberta, White Rose oil field, Terra Nova oil field and Hamburg oil field in Alberta. The oil and gas industry in Canada works within a complex framework of regulations and laws that govern and guide industry operation in terms of the environment, safety, hiring and personnel, land access, landowner rights, surface and mineral rights and many more. For instance, every gas and oil activity must be applied for and given approval before any work can begin. Some major federal players in the Canadian oil and gas industry include National Energy Board and Natural Resources Canada (Ballem, 2011). National Energy Board established by parliament of Canada in 1959 is mandated with the regulation of international and interprovincial aspects of the gas, oil and electric utility industries. It therefore regulates energy development, pipelines and the public interest of the Canadian citizens as concerns matters of oil and gas. The At the provincial level, there is BC Oil and Gas Commission, Saskatchewan Energy and Resources, Energy Resources Conservation Board (Alberta), Ontario Energy Board, Newfoundland and Labrador Natural Resources, and Nova Scotia Energy. The legislation in the oil

Monday, November 18, 2019

Animation Critique Essay Example | Topics and Well Written Essays - 250 words

Animation Critique - Essay Example The most important technique in animation film is the Squash and Stretch, which is used to create an exaggeration of an animated movement. In addition, Winsor McCay propelled the American animation industry with the release of ‘Gertie the Dinosaur’. Blackton was widely esteemed for his stop-motion technique while McCay is renowned for employing much more modern techniques referred to as key-framing and the in-between techniques (Lewis 221). ‘Felix the Cat’ is one of the characters that were created by Pat Sullivan in the era of the silent films. ‘Felix the cat’ is one of the most recognizable characters because of its huge wide eyes and grin, black body and squat. ‘Felix the Cat’ is a good animation considered an iconic character in the historical making of the animation film production. The artistic expertise employed in Felix the Cat made it an outstanding piece of work in that era. For example, the use of a text box or bubbles to denote communication between characters. In addition, the use of question marks to express emotions and dotted lines denote the direction he is facing presents a complete communication. The possession of such qualities rendered the audience the ability to grasp the flow of the silent films. I personally liked the character of Felix the Cat because he was a fast decision maker. Felix the cat does not use the simple camera work, it is played with the asp ect of a film. The level of technology then was poor and the quality of production was unsatisfying (Pike 43). In addition, the emergence of modern studios, for example the Disney suppressed Felix’s native studio. Fantasmagorie was the first fully animated film that was made by Emile Cohl. This animation was made up of drawings flowing in a fluent manner into one another. In this film, the audience is only able to see the smooth blending of the illustrations and drawings. Moreover, I find this film a complex piece as well as an impressive narrative. The

Friday, November 15, 2019

The Computer Internet And Video Game Addiction Media Essay

The Computer Internet And Video Game Addiction Media Essay Introduction: In this review report i will discuss about the article about The Computer, Internet, and Video Game Addiction by Douglas A. Gentile. In the article the author discussed about the issue about the addictions because of computer, internet, and video games, and he discussed about the warning signs and symptoms in order to detect the addiction status. In the article the author says that because of the high addictiveness to these technology inventions causes disruptions to works, friends, school, and family. The author explained that the addiction to something will cause damage to the functionality of their life. It may be more one or two functional areas of life that may get damaged because of addiction of something. And the author used a scale to determine the addictiveness of a person. I agree with the author as he says that the addiction disrupts the functioning of social life in many areas but he did not mentioned about the new technologies and services like social networking addictio n and text messaging services. As the author said the addiction to internet may not always damages their social relations. I shall show that the addictions to internet may improve the social functionality of the people. Critical Review: The topic of this review is the addiction of new technologies and services developed in recent years. Douglas A. Gentile clearly explained in his article about the issue and warning signs and how to rescue the people from addiction. In recent years technology is growing rapidly. As a result of this technological development so many new facilities and services are coming forward. Computers and Internet services are some of the major aspects grown very rapidly in the past decade. The number of users using these services increasing day by day. These new technologies and internet services are very useful and became very important aspects in regular life as we have so many advantages with them. Some people uses internet for longer hours daily. Psychologists named it as internet-addiction disorder. But so many people used to spend hours of time on their computers even before the usage of internet came into their regular life. We can call it as computer addiction. And one more powerful, rou tine and mostly accepted addiction is video gaming. And what about mobile phones? Persons get addicted to these mobile phones too. With the help of developing technology the researchers will implement all the computer, mobile phone and videos gaming features into single equipment in near future, possibly mostly addictive. In Douglas A. Gentiles article he explained the term addiction as to do something which will spoil their regular life functionalities. They will spoil more than one or two functionalities of their normal life such as their social functionality and work operations, school operations and even family relations just because of their addiction. By considering the above functionality disorders Gentile said that 8.5% of young games are addicted in America. (Gentile 2009).[1] As of now there are no accepted risk factors or symptoms in order to identify the addiction Gentile suggested some factors as a basic guide to find the addiction of video games. He suggested the symptoms for children and adults. Those are, in case of children, they will spend most of the time in playing games, incompletion of assignments, getting less grades, falling into sleep in school hours, always likes to play video games instead of playing with their friends, lying about the use of computer and games, not interested to spend time in sports and clubs, violent response when anyone tries to stop their game play. These are the symptoms suggested by Gentile to be used as a guide to identify the addiction in case of children. And when it comes to the adults he suggested the risk factors as follows. When the time spending on video game play increases it seriously disrupts the family, social life and even work life, cannot control the use of computers and video games, that fantasy vide o game life replaces the original normal life with partner, they will lie about the use of the computer and games. And Gentile also suggested some physical symptoms which may indicate to addiction. Those symptoms are disturbances in sleep, back ache and neck aches, headaches and neglecting personal hygiene because of not eating regularly.[1] In his article Gentile said that for the person who is addicted to computers and video games, a fantasy life in on-line or in the video games replaces his original real world. The virtual reality of the video games is more attractive than real world, family, school, or work. And the improved right of entry to pornography on the on-line and in video games. And Gentile mentioned different approaches in order to define the addictions. However, they are likely to share various characteristics. In 1991 Brown potted 6 core facets in order to identify the presence of the addiction, and those facets are alike across various approaches. The facets summarized by Brown are salience, is defined as the action which controls the life of a person either cognitively or behaviourally. And another facet is euphoria/relief, and is defined as an action which provides high. And another one is tolerance is defined as the greater action is required to get the similar high. And another facet is withdrawal symptoms is defined as the occurrence of unlikeable negative emotions or physical effects while not capable to employ the action. And Conflict is defined as the action that directs to clash with others, and relapse and reinstatement is defined as the action continued in spite of challenges to withhold from it.[3] Douglas A. Gentile defined a scale in order to calculate the addiction level of a person. That scale includes the following questions. Have you turn into extra anxious in the past year while playing video games or while using computer? Have you spend lot of time and money in order to play games and in order to get required excitement in the past year? Have you tried to minimise your playing time in the past year? Have you become short-tempered or irritable while trying to stop playing games? Have you lied your parents or friends about the time you spend to play games? (For children)Have you ever done incomplete assignments because spending more time on video games in the past year? Have you required the financial help of family or friends for the reason of spending lot of money on video games? Have you committed anti-social activities such as theft from home or friends to buy video games? And he explained how to score this scale. And how to decide the level of addiction using this score. As Gentile mentioned people needed to count 1 if the answer is Yes and they need to count as 0 if they get No. So finally if u gets yes for half of the questions then you are in addiction. And if u get No for more than half questions then less addictive or not addicted. According to the opinion of the author Gentile he considered this type of disorder as impulse-control disorder. It means the person who plays the games knows that he should finish his home work, but he cannot stop the desire to play for some more time. And the Gentile said that it is not only in the case of games. The person may have addiction of computers or internet to stay away from rest of their social life.[2] The author has given some reasons on why people get addicted to the internet, computers and games. He said three basic requirements that direct to human motivation. These requirements are the requirement of autonomy (that is the human want to believe that he is in charge about the thing he is doing), the requirement of relatedness (it means that human wants to feel joined with other persons), and the requirement of competence (that is human want to believe that he is better at things). These are the three basic requirements of self-determination theory. The video games and internet are superb to satisfy these three requirements and because of this reason they are highly motivating things and leads people to get addicted to them. Gentile gave some suggestions in his article about how to get out of these disorders. He suggested taking the person who is spending lot of time on games and internet to the counsellor who treats the people having impulse-control disorders. And he suggested some changes to take in the living patterns of their family. That is by making the children to spend more time with their family. Because if the adults are busy at their work then their kids try to entertain themselves by playing games and can become addictive to those games. And if you want to stop your children from playing games first you need to arrange some alternative to replace those games. You need to fulfil their needs which they are getting by playing games. And he suggested some links for specialize treatment for video games and internet addictions. Those are http://techaddiction.ca/ and http://www.netaddictionrecovery.com/. [2] As Gentile said in his article i agree with him that the addiction to something leads a person to spoil his regular life operations such as their school operations, time spending with their friends, work operations and also family relations. But here the author did not mentioned about the social networking sites available on internet. In present days most of the people using the social networking sites such facebook, orkut, hi5 and most of the internet users became addicted to these social networking sites. And by using these sites they will can make good relations with their friends and they can make their social relations stronger. So that i cannot agree with the author as he said that the addiction spoils the social relations. The symptoms suggested by the Gentile are good enough to identify the addiction of children and in case of adults also. Those symptoms or risk factors are much accurate to identify the addiction. I agree with the author to use those factors as a guide to detect the addiction. And by following the physical symptoms suggested by gentile as indications we can definitely know whether we are addicted to any of those computers, video games, and internet or not. And i support the questions covered in the scale taken by gentle in order to find out the addiction level of a person. By asking those questions themselves the people can find out their addiction level and can take some cautions to get out of the addiction. And he gave some best reasons for getting addicted to these technology things. And the addiction to the internet and video games may not always a big problem as those addictions may get out of the people as time passes. And these things are even not recognized by the American Psy chiatric Association as a medical disorder Conclusion: In this review I have discussed the article about The Computer, Internet, and Video Game Addiction by Douglas A. Gentile. This article explained so many points regarding the addiction of people to the technologies like computers, video games and internet. In his article the author has given some symptoms to find the addiction and he gave some reasons for addiction. The author shown that the excessive use of computer, internet and video games make people to damage their social life and their relationships with the real world. But it may not acceptable in case of internet because so many social networking websites are available in internet to which most of the people getting addicted. Even though they are addicted to those social networking websites they can continue their relations with the people around them and can make their relations even stronger by using those websites through internet. Even some people may balance their social things even though they spend more time on internet and video games. And the author explained three motivations that can lead people to get addicted with the video games. One of those three motivations is the people feel that the human feels that he is better at things. It may not correct that all the people who spend more time on video games feels like they are better at those things. And the most of the points explained by the author Gentile are agreeable and very useful.

Wednesday, November 13, 2019

Skin Grafting :: essays research papers fc

Skin Grafting Skin grafting, or, the transplanting of skin and other underlying tissues types to another location has been used for almost three thousand years. It originally began with the Hindu Tilemaker Caste System where skin grafting was used to reconstruct noses that had been amputated as punishment. Over time, it evolved, and in this contemporary age we possess two major means by which to transplant skin: split-thickness skin grafting and full-thickness skin grafting. In split-thickness skin grafts, the skin graft includes only the epidermis and a portion of the dermis. The thickness of the slice can be broken down further into a thin layer (.008-.012 mm), a medium layer (.012-.018 mm), and a thick layer (.018-.030 mm). This type of skin grafting is used primarily when cosmesis, or, the concern for the appearance of the patient, is not a key concern, or when the defect is too large for the use of a full-thickness skin graft. Split-thickness skin grafts are employed in various situations including: chronic non healing cutaneous ulcers, temporary coverage to allow for the observation of a possible tumor reoccurrence, surgical correction of depigmenting disorders, and coverage of burn areas to accelerate wound healing and reduce the loss of fluids. The procedure for harvesting and transplanting split-thickness grafts begins with the measurement of the skin defect. A purse-string placed around the defect reduces its size and thus also the size of the graft that must be harvested from the donor. Effective donor sites include thighs, buttocks, and upper arms. Then the donor site is lubricated with sodium chloride and a sterile tongue depressor is placed across the donor site to create a flat surface. The surgeon then applies the dermatome to the donor site and slices off the necessary layer of skin. The newly harvested skin is placed in a sodium chloride solution and is prepared to be meshed. Meshing is advantageous when one wants to increase the ratio of the skin graft. By placing it in the mesher, the graft becomes flatter and obtains a diamond plate appearance. Keep in mind that while it is acceptable to trim the graft to fit the recipient site, it is better to have some overlapping between the donor tissue and the recipient bed. The slight-thickness skin graft is secured by staples and a bolster may be applied to encourage graft apposition to the recipient bed, to decrease shearing forces, and to maintain a moist environment f or the graft.